Are “Active” Video Games Good or Bad For Children?
The new “active” video games allow children get some physical activity because they are using their own body movements to control the game.
Many children are trying out the new “active” video games on the market such as Dance Dance Revolution, Nintendo Wii™ Sports, and Rock Band. Not only are these games fun and exciting, but players also get some physical activity because they are using their own body movements to control the game.
According to initial studies, these games do seem to have some physical benefits. For example, while playing, calories burned and heart rates are higher than during non-active video games. Time will tell whether these active video games provide health benefits in the long term.
Although there maybe some benefits to these games, all is not good. Too many children need to reduce their overall screen time (i.e., T.V., video games, computer). Active or not, excess screen time has been linked to higher levels of inactivity, which has resulted in overweight and obese children. According to the 2008 Canada’s Report Card on Physical Activity for Children and Youth, Canadian children in grades 6 to 10 are spending up to 7 hours per day in front of the screen. This is an important health issue, as obesity rates for children and youth have risen by almost 36% from 2003 to 2006.
Choosing “active” video games over non-active games is a step in the right direction to get children off the couch. But, reducing screen time and increasing the amount of overall physical activity should be the focus. The following points may give you some ideas about reducing you and your families’ screen time:
1) Lead by example. Reduce your own screen time. Chances are your family will too.
2) Spend more time with your children at the dinner table. Children who eat at table vs. in front of a T.V. or video game/computer are more likely to eat vegetables.
3) If you are having screen time, make it a family affair. Choose “active” video games to play with your children as these can get everyone off the couch.
4) Set limits on screen time. For example, no more than 2 hours per day and only after being physically active.
5) Trade for “screen time credits”. For example, for every ½ hour of active time in a day, allow 15 minutes of screen time.







